![]() DTM 2015 theme, fixed some generics not showing, fixed ao, added missing pitwall hut, added pitlights, other various bug fixes, fixed some flickering overlays, fixed missing generics, removed dtm curb from GT Masters version in T1, shader tweaks, pitlights are now working, mapping tweaks, Various art fixes. 2014 updates (mostly track adverts), added brakemarkers, removed flat audience shadow cast flag, removed flat audience shadow cast, cleaned up scenes, fixed pitwall, and collisions Various bugfixes including dropshadows for walls, u.s. WTCC 2014 theme, fixed numerous bugs (LODs, clipping, shaders), improved performance (optimized collision, removed audience from rearview), 2014 track updates Road shader update, added far vegetation and various bug fixes Various art bugs including wrong sun position Fixed a LOD issue in the rear of the car and some gauges needle in the dashboard Fixed various holes reported in the cockpit fixed a shadow lod issue Fixed wheel arches appearing too reflective Lowered reflection on front intake various livery fixes Bigger flames for backfires (experimental) Fixed speed gauge range and cockpit windows banner text being flipped Tweaked revlimiter as it was hitting the limiter too often. Added new samples for backfires, suspensions and revlimiter Fixed pit speed limit showing when driving close to pit lane. improvements and cut track detection modification Race starts when all players are ready or when time runs out.įixed so AI don’t react to cars off track.įixed so AI do not brake during rolling start. Implemented garage phase a minute long phase before the race starts where players can set up tyres, pit preset and car setup. Multiplayer Dedicated Server is now available on Steam under tools in Library. Also changed the way we handle logs.įixed numpads not controlling the cameras in Race Monitor. Log files now use date and time in name instead of appending a number and. Text inside click buttons will now auto resize. Game now forces auto-clutch to be ON when using auto gearbox.įixed the selection of liveries for AI drivers that wasn’t random.įixed a small issue with lap counter in pause menu.įixed a crash that was occurring when going through saved championships and there’s no participants.įixed AI pitting twice to change tyres within a small window.įixed DTM 14 AI using two sets of Option tyres.įixed Instant replay not working in some game modes.įixed crashes that were occurring when loading certain replays.įixed an issue with menus sometimes not rendering properly after switching video settings.įixed an issue where some car parts were still not re-attached to the car after repairing aero damage.įixed an issue where the default view was turned to the left on unsupported controllers with certain keys unbound.įixed an issue where driving camera would become offset when using freecam with mouse steering active.įixed an issue where controller ID’s were not being assigned/loaded correctly for keybinds.įixed Disqualified text not fitting properly in overlays. Player can now jump the start in Get Real if flag rules are enabled. Merged preload screen and title screen.įixed a shadow issue where wrong lod was being used in certain cases.įixed an issue with free flight camera when pausing/unpausing. (useful for adjusting the required pressure on load cell brake pedals)įixed so axis deadzones are setup properly when reconnecting devices.įixed spacing issue in active devices when having multiple devices connected.Īdded new graphic option adjusting the amount of rendered cars around the player.Īdded new sound options for transmission whine, wind, RoadFeel sound effects (car body rattle), suspension squeaks and backfires.Ĭleaned up code in game startup. Updated steer ratio speed for gamepads to allow gamepad users to make it around tight hairpins.Īdded new advanced controller options for adjusting clutch biting point.Īdded new advanced controller option for double shift prevention on worn out controllers.Īdded new advanced controller options to adjust Upper dead zones for brake and clutch axis. ![]() Implemented dog box transmission, allowing upshifts without clutch engaged. (It may still be slow the first time as the shaders will need to be built) Optimization of the whole client-server communication for a smoother and faster browsing of the menus (should also reduce timeouts during peak hours). Game now starts in RaceRoom Experience and player can switch directly to another experience using the buttons on top of the screen. Prepared the game for upcoming releases and special events related to WTCC and DTM.īrand new transmission model feat. ![]()
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